When swinging a sword in VR space, displaying the sword movement at the user’s actual operation speed makes it feel slow and reduces the sense of exhilaration. In this research, we developed a method that detects the start of a slashing motion, predicts the movement, and presents an animation of the sword swinging faster than the arm movement, allowing users to feel as if they have become a sword master.

🙇‍♀️ Now printing 🙇‍♂️

Publications

  1. Demo: “VR環境における高速度な斬撃動作体験システムの開発” 山本 虎ノ介,福地 健太郎, インタラクション2022論文集. LINK (2022)
  2. Demo: “Experiencing High-Speed Slash Action in Virtual Reality Environment” Toranosuke Yamamoto, Kentaro Fukuchi, Proc. of ICAT-EGVE2022. DOI: 10.2312/egve.20221307 (2022)