Welcome to Fukuchi Laboratory

This is the page of Fukuchi Laboratory of Department of Frontier Media Science, School of Interdisciplinary Mathematical Sciences, Meiji University.

Our laboratory researches and develops fundamental technologies for interactive media that support multisensory playful experiences that promote health and well-being.

We explore how we use media to understand our world, communicate with others, and improve our lives. For example, we use tools to gather information about our surroundings, create visuals to share our experiences, and move our bodies in ways that benefit our health and happiness.

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Recent News

Two Demo Presentations at INTERACTION 2026

Our lab will give two demo presentations at INTERACTION 2026, held March 3–5, 2026.

Presentation at IPSJ SIG-EC Meeting

We will present a paper at the 79th IPSJ SIG-EC meeting, held March 9–10, 2026.

One presentation at Expressive Japan 2026

We will have one poster presentation at Expressive Japan 2026, held on March 2, 2026.

Oral Presentation at 3D Media Technology Research Group (3DMT)

Fukuchi Lab presented one oral presentation at the 3D Media Technology Research Group (3DMT) held at NHK Science & Technology …

Research Presentation on JumpLab at ICEC2025

At the international conference ICEC2025, we presented research on the educational tool “JumpLab” for game development.

Two Oral Presentations and Poster/Demo Presentations at EC2025

At EC2025, Fukuchi Lab delivered a total of four presentations: two oral presentations and two demo and poster presentations.

Recent Projects

Tracking and Visual Effect Generation for Juggling Rings

Skilled jugglers can freely vary the rotation of their rings — spinning them fast or slow at will. This control over rotation has the potential to enrich performance expression, but because the spinning is difficult for audiences to perceive, it has rarely been exploited as a visual element. In this research, we propose a method that uses infrared LEDs and a high-speed camera to estimate the rotation direction and speed of juggling rings in real time, and visualizes this information through video effects. The infrared LEDs attached to each ring are wirelessly controlled to light up sequentially, ring by ring. By capturing this with a high-speed camera, the system can track multiple rings simultaneously while distinguishing each one individually.

Effective Information Presentation in Game Tutorials

We investigated how different presentation methods and timings affect players’ gaze behavior in game tutorials. Results suggest that presentation “timing” has a greater impact on attention allocation than presentation “intensity”.

Aerial Stereoscopic Images Reflecting the Real Optical Environment

We propose a method to enhance the realism of aerial images by applying shading that reflects the real optical environment to an aerial stereoscopic display that presents 3D CG in mid-air using AIRR and a stereoscopic display.

Imperceptible Assist

Developed an assistive technique that imperceptibly supports player operations and experimentally evaluated its effectiveness and imperceptibility.

Superimposed QR Code Attack Using High Refresh Rate Displays

We propose a novel attack method that exploits high refresh rate displays to deliver disguised QR codes. By rapidly alternating between two QR codes at 120Hz or higher, the display appears as a single code to the human eye, while a camera scanning it will probabilistically read one of the two versions.

Input/Output Delay Evaluation Tool for Experimental Systems

Research investigating delay measurement in computer input/output environments and the impact of delays that should be considered when designing experimental systems, aiming to improve the accuracy of HCI research and cognitive science experiments.

AIRR + DFD

We developed a method to display aerial images with a pseudo sense of depth for stage performances using AIRR and DFD technologies. This creates the illusion that images are moving from the back of the stage toward the front.

Groovy Walking

We proposed and evaluated a system that aims to reduce VR sickness by using rhythmic head movements as walking input in a VR environment with a head-mounted display.

Prochronism of Drawing

A system that displays parallel timelines for each region in digital illustration timelapse videos, supporting efficient understanding of the drawing process.

Contact

Address

Fukuchi Lab., School of Interdisciplinary Mathematical Sciences, Meiji University

Further Information