Interactive Display

Displays are now ubiquitous in our daily lives, and we obtain various information and enjoyment from them.

Our laboratory is working on developing interactive technologies for special displays such as large-scale displays, stereoscopic displays, and tabletop displays that can be used simultaneously by multiple users.

Aerial Stereoscopic Images Reflecting the Real Optical Environment

We propose a method to enhance the realism of aerial images by applying shading that reflects the real optical environment to an aerial stereoscopic display that presents 3D CG in mid-air using AIRR and a stereoscopic display.

Input/Output Delay Evaluation Tool for Experimental Systems

Research investigating delay measurement in computer input/output environments and the impact of delays that should be considered when designing experimental systems, aiming to improve the accuracy of HCI research and cognitive science experiments.

AIRR table

A table-type device that projects 3D images in mid-air using aerial imaging technology (AIRR) based on retroreflection. Shadow-based interaction techniques enhance the sense of reality of the images.

Ghost Display

A technology that displays different images in mirrors by combining mirrors with circular polarization filters and circular polarized 3D displays.

Tilt-based Input Interface for Stereoscopic Displays

An interface system that enables indirect interaction by tilting the stereoscopic display itself. The display is treated as a container, achieving virtual liquid manipulation through fluid simulation.

FlexFace

FlexFace is a head gesture display system for telecommunication. Traditional video communication systems use rigid flat screens, which feel inorganic. FlexFace applies the principles of “squash and stretch” from animation techniques to create more lifelike movements by deforming a flexible screen.

HybriD

A display method that reduces crosstalk in glasses-type stereoscopic displays while preserving stereoscopic perception. Based on human visual characteristics, it improves visibility regardless of whether glasses are worn or removed.

VR System Presenting the Traveling Direction in 360-degree Live-action Video

A VR system that records camera movement paths during shooting using the VIVE tracking system and presents them as rails in VR space, enhancing the movement experience in 360-degree videos. It is also expected to reduce VR sickness.

Ficon

A three-dimensional image display device using optical fibers to make tabletop images appear floating on the surface. Enables touchable 3D visualization through shape processing and precise pen-based interaction.

Sprawl

We developed “latent imaging” and “image scrambling” technologies using stereoscopic glasses and binocular rivalry. Latent images are invisible to the naked eye but visible with glasses, while scrambled images become unreadable with glasses but appear normal without them. These technologies enable interactive visual experiences for multiple audiences simultaneously.