JumpLab

In computer game development, it is important to determine the parameters related to the so-called 3C (Character, Controls, Camera), such as the appearance and movement of characters, how they move, and their camera motion, in the early stages to improve the quality of the game experience. However, there are few educational materials that allow users to easily experience the significant changes in game experience that can be achieved by adjusting these parameters. Therefore, we developed “JumpLab”, an experimental teaching material focusing on parameter adjustment.

JumpLab 2D

“JumpLab 2D” uses a 2D jump game as its subject, allowing users to adjust various parameters such as jump height, gravity, acceleration, and control responsiveness. Camera behavior can also be tuned through parameters. This enables learners to intuitively understand how differences in parameters affect the feel, difficulty, and overall player experience of the game.

Webpage of JumpLab 2D

JumpLab 3D

“JumpLab 3D” is an educational tool focused on camera design in 3D platform game development. Users can adjust various parameters related to the camera’s position and orientation while referring to explanations provided on the web page. This allows them to intuitively understand how these parameters affect the gameplay experience and controls, and to grasp the importance of camera design, which is crucial in the early stages of game development.

JumpLab3D camera switching items

JumpLab3D camera switching items

JumpLab3D parameter adjustment screen

JumpLab3D parameter adjustment screen

Awards

  • Entertainment Computing 2021 Best Demonstration Award
  • WISS 2024 Unity Award

Publications

  1. Conference: “JumpLab: 2Dジャンプゲームを題材としたゲーム開発教材” 福地 健太郎, 伊藤 正佳, エンタテインメントコンピューティングシンポジウム論文集, pp. 70-76. LINK (2021) — 🏆ベストデモンストレーション賞
  2. Demo: “JumpLab 3D: 3Dゲームを対象としたカメラビヘイビアについての学習教材の開発” 伊藤 正佳, 福地 健太郎, 第32回インタラクティブシステムとソフトウェアに関するワークショップ(WISS 2024)論文集. LINK (2024) — 🏆Unity賞
  3. Report: “JumpLab 2D: A Web-based Educational Tool for Teaching 3C through Parameter Adjustment in 2D Jump Games” Keita Yamazaki, Kentaro Fukuchi, エンタテインメントコンピューティングシンポジウム2025論文集. LINK (2025)
  4. Conference: “JumpLab: An Interactive Learning Tool for Parameter Tuning in the Pre-production Stage” Keita Yamazaki,Masayoshi Itoh,Kentaro Fukuchi, Entertainment Computing – ICEC 2025, pp. 550–558. DOI: 10.1007/978-3-032-02555-5_44 (2025)

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