Virtual Audience
Investigation of Appropriate Nodding Frequency According to Audience Size
In a VR virtual audience system using a speech-driven nodding generation model, we found that applying the nodding frequency adjusted for a single virtual audience member to multiple audience members results in excessive nodding. Through experiments, we demonstrated that reducing the nodding frequency as the audience size increases creates a more natural impression.
VR System for Experiencing Historical Presentations with Virtual Audiences
A VR system that allows users to relive famous historical speeches and presentations as if they were the speakers themselves. Users can experience historical presentations in an environment with virtual audiences, following subtitle prompts and gesture instructions.