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Projects
Investigation of Impressions Given by Gaze Aversion Behavior
We examined the effect of incorporating gaze aversion behavior during turn-taking in dialogue agents, demonstrating that it creates …
Projects
Investigation of Appropriate Nodding Frequency According to Audience Size
In a VR virtual audience system using a speech-driven nodding generation model, we found that applying the nodding frequency adjusted …
Projects
Pose Input Support System for 3D Avatars Using Simple Motion Capture Devices
When operating 3DCG avatars with VR equipment, it is difficult to input poses suitable for avatars with different appearances from …
Projects
FlexFace
FlexFace is a head gesture display system for telecommunication. Traditional video communication systems use rigid flat screens, which …