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Projects

Investigation of Impressions Given by Gaze Aversion Behavior

We examined the effect of incorporating gaze aversion behavior during turn-taking in dialogue agents, demonstrating that it creates …
Projects

Investigation of Appropriate Nodding Frequency According to Audience Size

In a VR virtual audience system using a speech-driven nodding generation model, we found that applying the nodding frequency adjusted …
Projects

Pose Input Support System for 3D Avatars Using Simple Motion Capture Devices

When operating 3DCG avatars with VR equipment, it is difficult to input poses suitable for avatars with different appearances from …
Projects

FlexFace

FlexFace is a head gesture display system for telecommunication. Traditional video communication systems use rigid flat screens, which …