We study various experiences related to tabletop games and video games, exploring why games are enjoyable and how they can be made more enjoyable. Through this research, we aim to provide guidelines for applying cognitive science insights to game development, as well as for applying the enjoyment of games to other fields such as education and rehabilitation.

Gaming Experience
Pseudo-synchronized Inter-player Communication System
We applied the pseudo-synchronous communication style of Niconico Douga to games and examined its effects on sharing emotions and a sense of live experience among players. On RPG Atsumaru, many game-specific comments were observed, indicating empathy and new forms of communication.